Dice is the simplest bet there is. A complete guide to Dice: rules, payouts and the math behind every round. Facts, not hype.
The hard numbers of the game, for the record.
How to play
- Enter your bet amount.
- Drag the slider to set the target, or type a Multiplier or Win Chance directly - the other values update to match.
- Tap Roll Over / Roll Under to switch which side of the target wins.
- Hit Roll Dice. A win goes straight to your balance.
Payouts and odds
The multiplier is 99 divided by your win chance, so the game returns 99% of what is staked over the long run, whatever target you pick. A 50% chance pays 1.98×, 25% pays 3.96×, 10% pays 9.9× and 1% pays 99×.
Profit on Win shows exactly what a win adds before you roll, so there are no surprises.
| 50% chance | 1.98× |
|---|---|
| 25% chance | 3.96× |
| 10% chance | 9.9× |
| 1% chance | 99× |
Auto bet
- Set the Number of Bets, or leave it on infinite.
- On Win and On Loss: reset to your base bet or increase it by a percentage.
- Stop Loss and Take Profit end the run on their own once the session reaches either limit.
Provably fair
Every roll comes from your server seed, client seed and nonce. You can see the hashed server seed before you play, rotate your seed pair at any time and recompute any roll in the Fairness panel.
Frequently asked questions
What is the best win chance in Dice?
There isn't one. The multiplier is always 99 divided by your win chance, so every target returns the same 99% over time. A 50% chance pays 1.98x often; a 1% chance pays 99x rarely. Same game, different rhythm.
Is Dice provably fair?
Yes. Every roll comes from your server seed, client seed and nonce. The hashed server seed is shown before you play, and you can recompute any roll in the Fairness panel after rotating your seed.
Can I play Dice automatically?
Yes. Auto mode rolls a series of bets with your settings: number of bets (or infinite), bet changes after wins or losses, and a Stop Loss / Take Profit that ends the run on its own.
What is the highest multiplier in Dice?
99x, at a 1% win chance. The lowest useful target pays just above 1x at a near-certain win chance.
The numbers that matter
| RTP | 99% |
|---|---|
| Payout | 99 ÷ win chance |
| Roll range | 0.00 to 99.99 |
| Max multiplier | 99× |
