Moles is whack-a-mole for real stakes. A complete guide to Moles: rules, payouts and the math behind every round. Facts, not hype.
The hard numbers of the game, for the record.
How to play
- Pick how many moles hide among the seven holes, from 1 to 6.
- Place your bet and whack any hole.
- A mole there is a hit: the multiplier steps up and you can whack again or cash out.
- An empty hole ends the round and the bet is lost.
- A round stops at 9 hits (8 with a single mole) and pays out on its own.
Payouts
With m moles, each whack hits with a chance of m in 7. After k hits in a row the multiplier is 0.98 × (7 ÷ m)^k, so the game pays a 98% RTP. More moles means easier hits but smaller steps: six moles pay 1.14× for the first hit. A single mole pays 6.86× per hit and runs up to 5,649,504.98× after eight in a row.
| 6 moles, first hit | 1.14× |
|---|---|
| 3 moles, first hit | 2.29× |
| 1 mole, first hit | 6.86× |
| 1 mole, 8 hits | 5,649,504.98× |
Provably fair
The round's server seed, client seed and nonce decide up front which whack misses. Once you rotate your seed, the revealed server seed and the holes you whacked replay the round exactly.
Frequently asked questions
What is the max win in Moles?
5,649,504.98x - eight consecutive hits with a single mole. More moles make hits easier but each step smaller: six moles pay 1.14x per hit.
How many moles can you play with?
1 to 6, hiding among seven holes. Each whack hits with a chance of m in 7, and the round stops automatically at 9 hits (8 with one mole).
Is Moles provably fair?
Yes. The seeds decide up front which whack misses; after rotating your seed, the revealed server seed and the holes you whacked replay the round exactly.
The numbers that matter
| RTP | 98% |
|---|---|
| Holes | 7 |
| Moles | 1 - 6 |
| Max multiplier | 5,649,504.98× |
